SHEFFIELD HALLAM UNIVERSITY - SOUND
Home Away From Here
Script – Audio Breakdown
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Details
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Scene no
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1
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Location
details
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exterior
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Art
Direction
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Lakeside – water ripples
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Characters
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One character
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Mic set-up
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Single mic,
no dialogue so only require for wild foley
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Sound List
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Atmos
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Lake/water
trees
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Foley
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Character getting
up
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FX
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-
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Ideas
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Character awakens with a head wound and
amnesia. Play on this.
‘where am i?’
‘who am i?’
score would be ideal here to set the tone
of the film and convey the character’s confusion.
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HAFH
Script – Audio Breakdown
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Details
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Scene no
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2
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Location
details
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exterior
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Art
Direction
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Sounds of the forest
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Characters
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1. stumbles through the trees.
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Mic set-up
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1 single
mic
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Sound List
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Atmos
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forest
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Foley
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Footsteps,
sticky bloody head dragged off’;
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FX
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Ascousmatic
suggestions
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Ideas
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Character pleads for help
Things get spooky with rustling bushes.
Whispers heard – maximise ascousmatic
space
Expand ideas introduced in ‘Into the Woods’
Introduce mysterious/creepy tone as
footsteps appear.
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HAFH
Script – Audio Breakdown
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Details
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Scene no
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Location
details
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Interior & exterior
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Art
Direction
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lakeside again, praying by bed
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Characters
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1, sequence none sync so won't be essential
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Mic set-up
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Sound List
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Atmos
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Foley
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FX
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Ideas
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Dream sequence (really a flashback)
ambient & atmospheric - lots of reverb/delays
high tones with low undertone
gradually build crescendo that will continue through each dream until revelation that they are his family.
non synced prayer dialogue???
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HAFH
Script – Audio Breakdown
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Details
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Scene no
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Location
details
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Interior
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Art
Direction
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crucifix on wall - signifier of religious fanaticism & punishment that is to come - dramatic foreshadowing??
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Characters
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2 character basic dialogue initially, exit one and suddenly enter 2 more for violent struggle.
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Mic set-up
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Sound List
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Atmos
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Foley
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FX
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Ideas
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Character wakes in bed - where is he?
crucifix on wall - signifier - dramatic foreshadowing with motif?
enter woman - who is she? - accentuate slightly odd character with unimposing leitmotif - simple chime?
She leaves and locks him in - why?
character full of unanswered questions - try and reflect frustration through sound/intense atmos manipulation
build suspense as he approaches window
man skins rabbit - SFX necessary or will perspective be wrong?
mild stinger/cue when eyes meet?
myra exits locking him in once again. Slams fists on door demanding answers
two possible approaches:
1. allow panic of performance to convey urgency, possible reverberated/slo mo bangs on door
2. drop out all diagetic sound and materialise character's internal fears through score
men BURST in. - take audience by surprise with loud stinger (try and avoid being too cliche), or even just exaggerated door sound to take audience out of a reflective moment.
Course rope scratching SFX as he is tied up - audience needs to feel the friction burns!
underscore with sub tones for full ominous effect - more to come soon folks!
Director’s comments
script: 'Flash matching tone of dream sequence' when eyes lock - have to be careful not to give game away too early!
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HAFH
Script – Audio Breakdown
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Details
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Scene no
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Location
details
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Interior (dreams)
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Art
Direction
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scalding and whipping occur
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Characters
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1 - 2, only one in any focus
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Mic set-up
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Sound List
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Atmos
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Foley
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FX
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Ideas
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Continue to expand on tones building from the first sequence, as if his memory is slowly piecing itself back together (the audience does not know this yet!)
introduce extra high shimmering tone for 'white light'
non synced reverberated sounds of sizzling flesh and whipped skin bouncing round the stereo field.
end on continued crescendo
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HAFH
Script – Audio Breakdown
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Details
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Scene no
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Location
details
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Interior - bedroom
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Art
Direction
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Soap Bar! Dresser Smash
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Characters
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5 total. Four surrounding 1 tied to bed - depending on room size/shape could be very difficult to get boom in there.
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Mic set-up
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Sound List
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Atmos
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Foley
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FX
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Soap Gagging, vomit, Skull Crack - wetty
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Ideas
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accent certain lines to build on the peculiar-turned-sinister family with chimes/percussion
dialogue should hopefully carry most of the scene's tension unassisted.
Commence dread after James snaps, bassy drone?
'rustling can be heard from outside' - acousmatic terror - what is he getting?
hang tension as gideon waits for Myra's approval to commence the soaping
make audience as uncomfortable as possible with gags, chokes and scraping teeth on soap.
build tension as approaching steps can be heard and James hides behind the door.
stringed pitch quivering type sound until head impact - make as juicy and crunchy as possible! paint a vivid image of brain exposure in audiences mind.
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HAFH
Script – Audio Breakdown
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Details
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Scene no
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Location
details
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exterior
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Art
Direction
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-
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Characters
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Mainly one, frantically running, a second appears in a shocker before knocking the other one out.
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Mic set-up
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Sound List
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Atmos
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Foley
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FX
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Ideas
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dramatic escape music. rumbling drum build up: similar to into the woods.
perhaps also use steady pitch increase drone until James falls
moment of silence as he tries to get up
GIDEON IS THERE! second chance for a 'jump' - accent with sharp sound
crack of rifle butt and fade to black.
Director’s comments
wants choppy edit, with cuts to black and very audible panting in between that.
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HAFH
Script – Audio Breakdown
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Details
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Scene no
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Location
details
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Interior - lounge [dream/revelation]
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Art
Direction
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Bible reading
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Characters
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6 - old james looks in on his younger self surrounded by family
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Mic set-up
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Sound List
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Atmos
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Foley
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FX
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Ideas
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continue crescendo from previous dreams and bring to boiling point as we realise they are in fact his family
disembodied bible verses/hymns worked into the sound design - use volume and pan automation to maximise effect of this
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HAFH
Script – Audio Breakdown
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Details
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Scene no
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Location
details
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Interior - basement
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Art
Direction
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creaking pipes? table of torture instruments, blades, pliers, hammers, bottle of spirit.
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Characters
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4. 2 characters leave at the start of the scene and the alternation between lines is simple enough.
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Mic set-up
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Sound List
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Atmos
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Foley
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FX
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Ideas
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at first let the dead silence of the basement build tension, no music.
torture sfx should be inescapably prominent in the mix. underpin with ominous rumbling sub tones
pliers -unbearable peeling sound
knife - meaty/juicy impact thud.
brand - bubbling blood and sizzling flesh
carve - slow and juicy
introduce score elements to ramp up tension between each act of torture.
vibrato or pitch faltering instrument.
inject a false start of hope in the score as he tries to flee and abruptly stop as he is pulled back. build tension to boiling point as they struggle and gideon is stabbed in the neck.
audience should share James' shock/regret at what he has done. Use minor musical tone before launching into his escape music.
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HAFH
Script – Audio Breakdown
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Details
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Scene no
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Location
details
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exterior - farmhouse
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Art
Direction
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creaking barn door? rifle - cocked?
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Characters
| 3, two facing one that enter shot running. |
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Mic set-up
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Sound List
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Atmos
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Foley
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FX
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Ideas
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re-use elements of original chase score, but with a slightly more optimistic tone that dissipates as his parents catch up to him
re-use mother leitmotif for 'you're ours' line
sudden throat slit should take audience by surprise.
final piece of music reflecting characters release from captivity in death.
uplifting in a way, but don't over do it. continue til end of credits.
Director’s comments
envisioned last shot to be accompanied by Pinback's song 'Loro' -unsure of licensing and also whether or not it will fit in with the rest of the films music, but will try and use/emulate in some manner
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